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From 09/26/2020 to 10/25/2020

10/17/2020

02:53 PM Feature #4442 (New): Use one terrain renderer with one Semaphore
erwin müller
02:52 PM Feature #4441 (New): Dynamically add and remove terrain layers
erwin müller

10/05/2020

08:53 AM Feature #4437 (Closed): Account for tile height in collision detection
erwin müller
08:53 AM Feature #4438 (In Progress): Use mutliple terrain layers
erwin müller
08:53 AM Feature #4439 (Closed): Switch to Minie Physics Library
erwin müller

09/30/2020

01:43 PM Feature #4439 (In Progress): Switch to Minie Physics Library
erwin müller
01:42 PM Feature #4439 (Closed): Switch to Minie Physics Library
erwin müller

09/29/2020

08:24 PM Feature #4438 (In Progress): Use mutliple terrain layers
erwin müller
08:29 AM Feature #4437 (In Progress): Account for tile height in collision detection
erwin müller
08:29 AM Feature #4437 (Closed): Account for tile height in collision detection
erwin müller

09/28/2020

08:50 AM Feature #4421 (In Progress): Game objects on empty tile must fall down
erwin müller
08:50 AM Bug #4436 (Closed): Ambient sun light is not updated
erwin müller
08:38 AM Bug #4436 (In Progress): Ambient sun light is not updated
erwin müller
08:37 AM Bug #4436 (Closed): Ambient sun light is not updated
erwin müller
08:37 AM Bug #4435 (Closed): Sun light is not updated on game time
erwin müller

09/27/2020

07:11 PM Bug #4435 (In Progress): Sun light is not updated on game time
erwin müller
07:11 PM Bug #4435 (Closed): Sun light is not updated on game time
erwin müller
07:11 PM Bug #4433 (Closed): No sun object is loaded
erwin müller
 

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