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From 09/27/2019 to 10/26/2019

10/26/2019

08:35 PM Feature #4302 (In Progress): Show a cursor for designations
erwin müller
08:34 PM Feature #4302 (Closed): Show a cursor for designations
erwin müller
08:33 PM Feature #4298 (Closed): As a user I want to see an indicator that something is loaded in the background
erwin müller
01:14 PM Feature #4298 (In Progress): As a user I want to see an indicator that something is loaded in the background
erwin müller
01:14 PM Feature #4290 (Paused): Designations menu
erwin müller
01:14 PM Feature #4293 (Paused): As player I want to designate tiles to mine
erwin müller
10:56 AM Feature #4293 (In Progress): As player I want to designate tiles to mine
erwin müller
10:56 AM Feature #4291 (Closed): For the player the Designations menu should present options
erwin müller
10:55 AM Feature #4291 (In Progress): For the player the Designations menu should present options
erwin müller
10:56 AM Feature #4292 (Closed): Designations menu mine
erwin müller
10:55 AM Feature #4292 (In Progress): Designations menu mine
erwin müller
10:55 AM Feature #4300 (Closed): Allow the bottom menu buttons to stack in multiple rows
erwin müller
10:55 AM Feature #4300 (In Progress): Allow the bottom menu buttons to stack in multiple rows
erwin müller

10/23/2019

04:15 PM Feature #4301 (New): Load mnemonic and accelerator from text resource
See https://medium.com/@zoha131/handling-keyboard-shortcuts-in-javafx-2972ba950a48 erwin müller

10/21/2019

06:37 AM Feature #4300 (Closed): Allow the bottom menu buttons to stack in multiple rows
If the user makes the screen smaller for all the buttons to be visible in one row, stack the buttons in multiple rows. erwin müller
06:05 AM Feature #4290 (In Progress): Designations menu
erwin müller

10/20/2019

06:17 PM Feature #4288 (Closed): Select objects with the mouse
erwin müller
06:16 PM Feature #4289 (Closed): As player I want to use the mouse to drag a ribbon around tiles to select them
erwin müller
06:16 PM Feature #4299 (Closed): Select tiles under the selection ribbon
erwin müller

10/19/2019

09:46 AM Feature #4299 (In Progress): Select tiles under the selection ribbon
erwin müller
09:45 AM Feature #4299 (Closed): Select tiles under the selection ribbon
Select and deselect. Send a message of the selected tiles after mouse release. erwin müller
09:44 AM Feature #4297 (Closed): Need to test the triangles against the rectangle
erwin müller
09:28 AM Feature #4298 (Closed): As a user I want to see an indicator that something is loaded in the background
As a user I want to see an indicator that something is loaded in the background. Because if the levels are not comple... erwin müller

10/18/2019

01:00 PM Feature #4297 (In Progress): Need to test the triangles against the rectangle
erwin müller
01:00 PM Feature #4297 (Closed): Need to test the triangles against the rectangle
Because the current method is too imprecise and too slow. erwin müller
09:47 AM Feature #4295 (Closed): Mark the selected tiles with a texture
erwin müller

10/17/2019

07:34 PM Bug #4296 (Closed): NullPointerException in lowest level
... erwin müller
06:58 PM Feature #4295 (In Progress): Mark the selected tiles with a texture
erwin müller
06:57 PM Feature #4295 (Closed): Mark the selected tiles with a texture
erwin müller

10/15/2019

02:35 PM Feature #4294 (Rejected): Move the game map with the middle mouse button
erwin müller

10/14/2019

08:31 PM Feature #4289 (In Progress): As player I want to use the mouse to drag a ribbon around tiles to select them
erwin müller
08:11 PM Feature #4289 (Closed): As player I want to use the mouse to drag a ribbon around tiles to select them
erwin müller
08:31 PM Feature #4288 (In Progress): Select objects with the mouse
erwin müller
08:11 PM Feature #4288 (Closed): Select objects with the mouse
erwin müller
08:16 PM Feature #4293 (New): As player I want to designate tiles to mine
erwin müller
08:15 PM Feature #4292 (Closed): Designations menu mine
erwin müller
08:15 PM Feature #4291 (Closed): For the player the Designations menu should present options
erwin müller
08:14 PM Feature #4290 (Closed): Designations menu
Open the Designations menu. erwin müller
08:10 PM Feature #4230 (Closed): Basic interactions with the game map
erwin müller
08:10 PM Feature #4230 (In Progress): Basic interactions with the game map
erwin müller
08:09 PM Feature #4287 (New): Hide not visible tiles
Tiles that are below ground are not visible. erwin müller
08:06 PM Feature #4242 (Closed): As a user I want to see multiple levels
erwin müller
08:05 PM Feature #4242 (In Progress): As a user I want to see multiple levels
erwin müller
10:34 AM Feature #4273 (Closed): Display map information
erwin müller
10:33 AM Feature #4277 (Closed): Show slopes on hight differences
erwin müller
10:33 AM Feature #4286 (Rejected): Add glow map for the slope texture
erwin müller

10/13/2019

05:25 PM Feature #4286 (In Progress): Add glow map for the slope texture
erwin müller
05:25 PM Feature #4286 (Rejected): Add glow map for the slope texture
Because the slope texture should like glowing. erwin müller
05:24 PM Feature #4284 (Closed): Draw a marker where a slope is
erwin müller
05:24 PM Feature #4285 (Closed): Load and save game objects of a tile
erwin müller

10/12/2019

01:18 PM Feature #4285 (In Progress): Load and save game objects of a tile
erwin müller
01:18 PM Feature #4285 (Closed): Load and save game objects of a tile
erwin müller
01:12 PM Feature #4284 (In Progress): Draw a marker where a slope is
erwin müller
01:12 PM Feature #4284 (Closed): Draw a marker where a slope is
erwin müller
01:11 PM Feature #4279 (Closed): Enchance the shader to use multiple alphamap and mix them together
erwin müller
08:59 AM Feature #4279 (In Progress): Enchance the shader to use multiple alphamap and mix them together
erwin müller
08:58 AM Feature #4228 (Paused): Game map generation
erwin müller
08:08 AM Feature #4228 (In Progress): Game map generation
erwin müller
08:58 AM Feature #4283 (Closed): Pre-generate the slopes
erwin müller
08:09 AM Feature #4283 (In Progress): Pre-generate the slopes
erwin müller
08:09 AM Feature #4283 (Closed): Pre-generate the slopes
erwin müller
08:08 AM Feature #4281 (Closed): Create a state change machines for the tiles
erwin müller
08:07 AM Feature #4282 (Closed): State machine that updates slopes for tiles
erwin müller

10/10/2019

07:21 AM Feature #4282 (In Progress): State machine that updates slopes for tiles
erwin müller
07:21 AM Feature #4282 (Closed): State machine that updates slopes for tiles
erwin müller
07:21 AM Feature #4281 (In Progress): Create a state change machines for the tiles
erwin müller
07:20 AM Feature #4281 (Closed): Create a state change machines for the tiles
The state machines would iterate over the tiles via the edges and update the state. erwin müller
07:21 AM Feature #4280 (Rejected): Load the neighbors of a tile
erwin müller

10/09/2019

05:38 PM Feature #4280 (In Progress): Load the neighbors of a tile
erwin müller
05:37 PM Feature #4280 (Rejected): Load the neighbors of a tile
The neighbors are needed to see if the current tile is a slope. erwin müller
05:38 PM Feature #4279 (Paused): Enchance the shader to use multiple alphamap and mix them together
erwin müller
05:34 PM Feature #4279 (In Progress): Enchance the shader to use multiple alphamap and mix them together
erwin müller
05:34 PM Feature #4279 (Closed): Enchance the shader to use multiple alphamap and mix them together
The first alphamap sets the basic terrain texture based on type. The second sets terrain info like slopes, grass, bus... erwin müller
05:37 PM Feature #4270 (Rejected): Show different kind of tile types
erwin müller
05:37 PM Feature #4272 (Rejected): Collect a map of textures based on tiles visible
erwin müller
05:30 PM Feature #4268 (Closed): Use a spritemap for terrain textures
erwin müller
05:29 PM Feature #4278 (Closed): Rework to use ECS and quad per tile
erwin müller

10/06/2019

05:01 PM Feature #4278 (In Progress): Rework to use ECS and quad per tile
erwin müller
05:00 PM Feature #4278 (Closed): Rework to use ECS and quad per tile
The terrain and quads don't match. Better to use entity component system and quad per tile. erwin müller

10/04/2019

07:35 PM Feature #4277 (In Progress): Show slopes on hight differences
erwin müller
07:33 PM Feature #4277 (Closed): Show slopes on hight differences
erwin müller
07:32 PM Feature #4229 (Paused): Display game map
erwin müller
08:11 AM Feature #4229 (In Progress): Display game map
erwin müller
07:32 PM Feature #4270 (Paused): Show different kind of tile types
erwin müller
08:12 AM Feature #4270 (In Progress): Show different kind of tile types
erwin müller
08:12 AM Feature #4270 (Rejected): Show different kind of tile types
erwin müller
07:32 PM Feature #4272 (Paused): Collect a map of textures based on tiles visible
erwin müller
01:01 PM Feature #4272 (In Progress): Collect a map of textures based on tiles visible
erwin müller
12:50 PM Feature #4272 (Rejected): Collect a map of textures based on tiles visible
Need to collect a map from all tiles visible to map the texture to the RGBA color value of the alpha map. erwin müller
07:32 PM Feature #4273 (In Progress): Display map information
erwin müller
03:22 PM Feature #4273 (Closed): Display map information
Display information of the map for the player about:
* slopes
erwin müller
07:31 PM Feature #4276 (Closed): Direct access to alpha map buffer
erwin müller
07:31 PM Feature #4276 (In Progress): Direct access to alpha map buffer
erwin müller
06:11 PM Feature #4276 (Closed): Direct access to alpha map buffer
Set the pixels per direct access to the alpha map buffer. erwin müller
07:31 PM Feature #4274 (Closed): Sharp edges game map
erwin müller
05:01 PM Feature #4274 (In Progress): Sharp edges game map
erwin müller
04:59 PM Feature #4274 (Closed): Sharp edges game map
Display sharp edges of the tiles in the game map. erwin müller
05:39 PM Feature #4275 (New): Move initialization of OriendDb to outside constructor
Otherwise the app without a defined OrientDb database can not be started. erwin müller
10:08 AM Bug #4271 (Rejected): App not terminating if database was empty
... erwin müller
08:11 AM Feature #4228 (Paused): Game map generation
erwin müller
08:11 AM Feature #4235 (Closed): Assign tile type based on the depth
erwin müller
08:11 AM Feature #4269 (Closed): Assign relative depth to all tiles on the map
erwin müller

10/02/2019

04:47 PM Feature #4269 (In Progress): Assign relative depth to all tiles on the map
erwin müller
04:47 PM Feature #4269 (Closed): Assign relative depth to all tiles on the map
erwin müller
01:04 PM Feature #4268 (Closed): Use a spritemap for terrain textures
* https://stackoverflow.com/questions/43728660/texture-splatting-more-than-5-textures erwin müller

09/30/2019

02:25 PM Feature #4235 (In Progress): Assign tile type based on the depth
erwin müller
02:24 PM Feature #4228 (In Progress): Game map generation
erwin müller
02:24 PM Feature #4230 (Paused): Basic interactions with the game map
erwin müller
02:24 PM Feature #4261 (Closed): As a user I want to change z levels of the map
erwin müller
02:24 PM Feature #4267 (Closed): Fill the buffer in a background process
erwin müller
02:24 PM Feature #4267 (In Progress): Fill the buffer in a background process
erwin müller
08:30 AM Feature #4267 (Closed): Fill the buffer in a background process
erwin müller
07:21 AM Feature #4262 (Closed): Add a buffer of 10 z levels
erwin müller

09/29/2019

04:01 PM Feature #4230 (In Progress): Basic interactions with the game map
erwin müller
04:01 PM Feature #4262 (In Progress): Add a buffer of 10 z levels
erwin müller
04:01 PM Feature #4261 (In Progress): As a user I want to change z levels of the map
erwin müller
04:01 PM Feature #4265 (Closed): Use accidental-noise-library to generate cave maps
erwin müller
10:41 AM Feature #4266 (Closed): HighmapSize should have the image size. That is, the TerrainThreeHighmapSegments.
erwin müller
10:34 AM Feature #4266 (In Progress): HighmapSize should have the image size. That is, the TerrainThreeHighmapSegments.
erwin müller

09/28/2019

04:17 PM Feature #4266 (Closed): HighmapSize should have the image size. That is, the TerrainThreeHighmapSegments.
erwin müller
03:43 PM Feature #4265 (In Progress): Use accidental-noise-library to generate cave maps
erwin müller
03:42 PM Feature #4265 (Closed): Use accidental-noise-library to generate cave maps
erwin müller
03:43 PM Feature #4230 (Paused): Basic interactions with the game map
erwin müller
03:43 PM Feature #4261 (Paused): As a user I want to change z levels of the map
erwin müller
03:43 PM Feature #4262 (Paused): Add a buffer of 10 z levels
erwin müller
06:03 AM Feature #4264 (New): Generate rivers
Rivers must flow from one map edge to the other.
Rivers can start on the current map.
Rivers must have deltas.
erwin müller
06:02 AM Feature #4263 (New): Generate caves
https://github.com/JTippetts/accidental-noise-library
http://accidentalnoise.sourceforge.net/minecraftworlds.html
h...
erwin müller
 

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