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From 10/06/2019 to 11/04/2019

11/04/2019

07:30 PM Feature #4310: Generate initial temperature discribution of map tiles
* https://niwa.co.nz/education-and-training/schools/resources/climate/modelling
* https://www.researchgate.net/figur...
erwin müller
07:20 PM Feature #4310 (In Progress): Generate initial temperature discribution of map tiles
erwin müller
07:20 PM Feature #4304 (Paused): Show tile information under the cursor
erwin müller
08:11 AM Feature #4311 (New): World generation scene
Show world generation parameters. Show the generated world. Let the user select the location to embark. erwin müller

11/03/2019

11:44 AM Feature #4310 (Closed): Generate initial temperature discribution of map tiles
Generate the initial temperature base on the climate and the depth. erwin müller
11:44 AM Feature #4309 (Closed): Set tile properties based on the terrain
erwin müller
09:37 AM Feature #4309 (In Progress): Set tile properties based on the terrain
erwin müller

11/02/2019

11:14 AM Feature #4309 (Closed): Set tile properties based on the terrain
* roof,
* floor,
* light type
erwin müller

11/01/2019

01:15 PM Feature #4304 (In Progress): Show tile information under the cursor
erwin müller
01:14 PM Feature #4308 (Closed): Return from cursor mode to scroll mode
erwin müller
08:21 AM Feature #4308 (In Progress): Return from cursor mode to scroll mode
erwin müller

10/31/2019

08:57 PM Feature #4308 (Closed): Return from cursor mode to scroll mode
erwin müller
08:57 PM Feature #4307 (Closed): Move the game map if the cursor is on the edge
erwin müller
08:54 PM Feature #4303 (Closed): Move the cursor with arrow keys
erwin müller
08:54 PM Feature #4303 (In Progress): Move the cursor with arrow keys
erwin müller
08:54 PM Feature #4303 (Paused): Move the cursor with arrow keys
erwin müller

10/28/2019

04:26 PM Feature #4303 (In Progress): Move the cursor with arrow keys
erwin müller
03:59 PM Feature #4303 (Closed): Move the cursor with arrow keys
erwin müller
04:02 PM Bug #4306 (Rejected): Tile selection with mouse is not precise
Tile selection with mouse is not precise. The cursor is not displayed on the tile directly under the mouse. erwin müller
04:00 PM Feature #4305 (New): Select a rectangle from the cursor for designation
erwin müller
03:59 PM Feature #4304 (Closed): Show tile information under the cursor
erwin müller
03:55 PM Feature #4302 (Closed): Show a cursor for designations
erwin müller

10/26/2019

08:35 PM Feature #4302 (In Progress): Show a cursor for designations
erwin müller
08:34 PM Feature #4302 (Closed): Show a cursor for designations
erwin müller
08:33 PM Feature #4298 (Closed): As a user I want to see an indicator that something is loaded in the background
erwin müller
01:14 PM Feature #4298 (In Progress): As a user I want to see an indicator that something is loaded in the background
erwin müller
01:14 PM Feature #4290 (Paused): Designations menu
erwin müller
01:14 PM Feature #4293 (Paused): As player I want to designate tiles to mine
erwin müller
10:56 AM Feature #4293 (In Progress): As player I want to designate tiles to mine
erwin müller
10:56 AM Feature #4291 (Closed): For the player the Designations menu should present options
erwin müller
10:55 AM Feature #4291 (In Progress): For the player the Designations menu should present options
erwin müller
10:56 AM Feature #4292 (Closed): Designations menu mine
erwin müller
10:55 AM Feature #4292 (In Progress): Designations menu mine
erwin müller
10:55 AM Feature #4300 (Closed): Allow the bottom menu buttons to stack in multiple rows
erwin müller
10:55 AM Feature #4300 (In Progress): Allow the bottom menu buttons to stack in multiple rows
erwin müller

10/23/2019

04:15 PM Feature #4301 (New): Load mnemonic and accelerator from text resource
See https://medium.com/@zoha131/handling-keyboard-shortcuts-in-javafx-2972ba950a48 erwin müller

10/21/2019

06:37 AM Feature #4300 (Closed): Allow the bottom menu buttons to stack in multiple rows
If the user makes the screen smaller for all the buttons to be visible in one row, stack the buttons in multiple rows. erwin müller
06:05 AM Feature #4290 (In Progress): Designations menu
erwin müller

10/20/2019

06:17 PM Feature #4288 (Closed): Select objects with the mouse
erwin müller
06:16 PM Feature #4289 (Closed): As player I want to use the mouse to drag a ribbon around tiles to select them
erwin müller
06:16 PM Feature #4299 (Closed): Select tiles under the selection ribbon
erwin müller

10/19/2019

09:46 AM Feature #4299 (In Progress): Select tiles under the selection ribbon
erwin müller
09:45 AM Feature #4299 (Closed): Select tiles under the selection ribbon
Select and deselect. Send a message of the selected tiles after mouse release. erwin müller
09:44 AM Feature #4297 (Closed): Need to test the triangles against the rectangle
erwin müller
09:28 AM Feature #4298 (Closed): As a user I want to see an indicator that something is loaded in the background
As a user I want to see an indicator that something is loaded in the background. Because if the levels are not comple... erwin müller

10/18/2019

01:00 PM Feature #4297 (In Progress): Need to test the triangles against the rectangle
erwin müller
01:00 PM Feature #4297 (Closed): Need to test the triangles against the rectangle
Because the current method is too imprecise and too slow. erwin müller
09:47 AM Feature #4295 (Closed): Mark the selected tiles with a texture
erwin müller

10/17/2019

07:34 PM Bug #4296 (Closed): NullPointerException in lowest level
... erwin müller
06:58 PM Feature #4295 (In Progress): Mark the selected tiles with a texture
erwin müller
06:57 PM Feature #4295 (Closed): Mark the selected tiles with a texture
erwin müller

10/15/2019

02:35 PM Feature #4294 (Rejected): Move the game map with the middle mouse button
erwin müller

10/14/2019

08:31 PM Feature #4289 (In Progress): As player I want to use the mouse to drag a ribbon around tiles to select them
erwin müller
08:11 PM Feature #4289 (Closed): As player I want to use the mouse to drag a ribbon around tiles to select them
erwin müller
08:31 PM Feature #4288 (In Progress): Select objects with the mouse
erwin müller
08:11 PM Feature #4288 (Closed): Select objects with the mouse
erwin müller
08:16 PM Feature #4293 (New): As player I want to designate tiles to mine
erwin müller
08:15 PM Feature #4292 (Closed): Designations menu mine
erwin müller
08:15 PM Feature #4291 (Closed): For the player the Designations menu should present options
erwin müller
08:14 PM Feature #4290 (Closed): Designations menu
Open the Designations menu. erwin müller
08:10 PM Feature #4230 (Closed): Basic interactions with the game map
erwin müller
08:10 PM Feature #4230 (In Progress): Basic interactions with the game map
erwin müller
08:09 PM Feature #4287 (Rejected): Hide not visible tiles
Tiles that are below ground are not visible. erwin müller
08:06 PM Feature #4242 (Closed): As a user I want to see multiple levels
erwin müller
08:05 PM Feature #4242 (In Progress): As a user I want to see multiple levels
erwin müller
10:34 AM Feature #4273 (Closed): Display map information
erwin müller
10:33 AM Feature #4277 (Closed): Show slopes on hight differences
erwin müller
10:33 AM Feature #4286 (Rejected): Add glow map for the slope texture
erwin müller

10/13/2019

05:25 PM Feature #4286 (In Progress): Add glow map for the slope texture
erwin müller
05:25 PM Feature #4286 (Rejected): Add glow map for the slope texture
Because the slope texture should like glowing. erwin müller
05:24 PM Feature #4284 (Closed): Draw a marker where a slope is
erwin müller
05:24 PM Feature #4285 (Closed): Load and save game objects of a tile
erwin müller

10/12/2019

01:18 PM Feature #4285 (In Progress): Load and save game objects of a tile
erwin müller
01:18 PM Feature #4285 (Closed): Load and save game objects of a tile
erwin müller
01:12 PM Feature #4284 (In Progress): Draw a marker where a slope is
erwin müller
01:12 PM Feature #4284 (Closed): Draw a marker where a slope is
erwin müller
01:11 PM Feature #4279 (Closed): Enchance the shader to use multiple alphamap and mix them together
erwin müller
08:59 AM Feature #4279 (In Progress): Enchance the shader to use multiple alphamap and mix them together
erwin müller
08:58 AM Feature #4228 (Paused): Game map generation
erwin müller
08:08 AM Feature #4228 (In Progress): Game map generation
erwin müller
08:58 AM Feature #4283 (Closed): Pre-generate the slopes
erwin müller
08:09 AM Feature #4283 (In Progress): Pre-generate the slopes
erwin müller
08:09 AM Feature #4283 (Closed): Pre-generate the slopes
erwin müller
08:08 AM Feature #4281 (Closed): Create a state change machines for the tiles
erwin müller
08:07 AM Feature #4282 (Closed): State machine that updates slopes for tiles
erwin müller

10/10/2019

07:21 AM Feature #4282 (In Progress): State machine that updates slopes for tiles
erwin müller
07:21 AM Feature #4282 (Closed): State machine that updates slopes for tiles
erwin müller
07:21 AM Feature #4281 (In Progress): Create a state change machines for the tiles
erwin müller
07:20 AM Feature #4281 (Closed): Create a state change machines for the tiles
The state machines would iterate over the tiles via the edges and update the state. erwin müller
07:21 AM Feature #4280 (Rejected): Load the neighbors of a tile
erwin müller

10/09/2019

05:38 PM Feature #4280 (In Progress): Load the neighbors of a tile
erwin müller
05:37 PM Feature #4280 (Rejected): Load the neighbors of a tile
The neighbors are needed to see if the current tile is a slope. erwin müller
05:38 PM Feature #4279 (Paused): Enchance the shader to use multiple alphamap and mix them together
erwin müller
05:34 PM Feature #4279 (In Progress): Enchance the shader to use multiple alphamap and mix them together
erwin müller
05:34 PM Feature #4279 (Closed): Enchance the shader to use multiple alphamap and mix them together
The first alphamap sets the basic terrain texture based on type. The second sets terrain info like slopes, grass, bus... erwin müller
05:37 PM Feature #4270 (Rejected): Show different kind of tile types
erwin müller
05:37 PM Feature #4272 (Rejected): Collect a map of textures based on tiles visible
erwin müller
05:30 PM Feature #4268 (Closed): Use a spritemap for terrain textures
erwin müller
05:29 PM Feature #4278 (Closed): Rework to use ECS and quad per tile
erwin müller

10/06/2019

05:01 PM Feature #4278 (In Progress): Rework to use ECS and quad per tile
erwin müller
05:00 PM Feature #4278 (Closed): Rework to use ECS and quad per tile
The terrain and quads don't match. Better to use entity component system and quad per tile. erwin müller
 

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